UX/UI Links, May 2018

We have a great set of links for you this month!

This month's links cover a wide range of the design process, from the Discovery phase to the interface specifics, through to the implementation phase. And let's not forget, the month of May had Global Accessibility Awareness Day (May 17th). We'll round out the list with a nod to two pieces on accessibility.

An Overview of The Factors of Success for New Product Development

Creating a new product is exciting! Who doesn't love the rush of making something new, something not seen before?

There are so many ideas out there, or maybe in your head, how do you bring that idea to market? Developing a new product, or even just a new feature, is a team, and company-wide effort. Each person's job supports someone else or more than one person.

In An Overview of The Factors of Success for New Product Development by the Interaction Design Foundation (IDF), you can learn about how a team works together to bring something to the market.

More Than Pixels: Selling Design Discovery

Design Discovery is the term used for the first phase of a project following the standard design thinking process. It is incredible how many companies skip this phase and jump to solutions. How do you know what to build if you do not know who your users are and what problems they need to solve?

Where do your solutions come from if you are working off of assumptions? More Than Pixels: Selling Design Discovery has some great tips to get everyone on board with this investigation phase. Learn from Kyle Cassidy, Head Of User Experience Design & Insights at Dept, how to get your stakeholders on board with Design Discovery.

7 Rules of Using Radio Buttons vs. Drop-Down Menus

A standard interface problem is when to use which control for a specific interaction. In 7 Rules of Using Radio Buttons vs. Drop-Down Menus, Author Saadia Minhas takes two controls and breaks them down as to when to use them depending on the scenario you need to solve. 

A quick tip: think of option visibility. 

To take a deeper look at these two controls, check out our UI Design 101 articles on them.

9 A11y Tips For Global Accessibility Awareness Day

Believe it or not, geographic location falls under accessibility guidelines. For example, people who live in rural areas with limited bandwidth are required by federal law to use all of your website or app.

Website accessibility aims to address any limitations that may prevent the general public from being able to use a site that was explicitly built for public consumption. In 9 A11y Tips For Global Accessibility Awareness Day on Web Designer Depot, Suzanne Scacca shares a few simple ways to add accessibility to your projects.

Microsoft’s new Xbox controller is designed entirely for players with disabilities

We hear a lot about accessibility and the web, but what about other mediums? People do a lot more than using the internet every day, or so I hope! Gaming, favorite past time for teenagers, and really, anyone these days, has entered the accessibility scene with Microsoft's new Xbox adaptive controller. Polygon lays out the thinking behind the creation of Microsoft’s new hardware.

Microsoft's Xbox Adaptive Controller is a device designed to pair with an array of existing peripherals to let more people with disabilities play games on Windows 10 and Xbox One. The design is not intended to address one specific disability, but instead to be a base on which any number of adaptive options can be added on. This is scalable accessibility.


There you go!

Five links to get some answers to questions about designing products and working accessibility into your workflow. 

Please, let us know how you think about accessibility when you are creating your projects. 

We would also love to hear what kind of content you want more of from us!

For more curated content, check out our previous posts.

Until next month.

- Julia for The Balsamiq Team


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